c/o Mersey Bowmen Tennis Club, Aigburth Drive, Sefton Park, Liverpool, L17 1AP

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

26

The target winning score - 12 hoops with each ball, plus two points for hitting the peg. In British notation, scores are given as a difference, e.g. +17, rather than the absolute scores, e.g. 26-9. To '26' an opponent is to beat them by the maximum margin, +26 or 26-0.

14-point

A shortened game where each ball completes half a circuit (six hoops) only

1-back, 1b

The seventh hoop

2-4 leave

The Maugham Standard Leave

2-back, 2b

The eighth hoop

3-back, 3b

The ninth hoop

4-back, 4b

The tenth hoop

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A

A-Baulk

The baulk line on the South boundary

A-Class Player

A technically accomplished player who plays Advanced Rules

Advanced Rules, Advanced Play

Additional rules with penalties for running certain hoops, to prevent one-sided games between A-class players

All-Round Break

12 hoops scored in a single turn

Alternate Colours

Balls of different colours, allowing two independent games to be played on the same lawn. Usually, Green, Pink, Brown and White replace Blue, Red, Black and Yellow

Anti-duffer

An Advanced Play opening, to discourage an opponent from playing a Duffer Tice

Approach Shot

a croquet stroke to place the striker's ball in position to run the next hoop

Aspinall Peel

A peel from an acute angle, in which the peelee is jawsed in a croquet stroke, and then hit again by the striker's ball

Association Rules

The official international rules of croquet

Aunt Emma

A player who appears more concerned with hindering their opponent rather than trying to progress themselves. Generally considered to be a dull way to play the game

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B

B-Spread

An inadequate attempt at a Diagonal Spread Leave

Back Peel

A peel immediately after the striker has run the hoop from the other side, e.g. through 4-back after Hoop 3

Backward Ball

The ball of a side which has made fewer hoops than the other

Baillieu Double

A large target where all of the other balls are almost in line, but often with one ball further away than the others

Ball In Hand

a ball which must be picked up and placed - either the striker's ball before a croquet stroke, or any ball which has left the lawn

Baulk Lines

The starting lines, covering the left half of each of the South and North boundaries

B-Baulk

The baulk line on the North boundary

Bisque

An extra turn in Handicap Play

Blob

To fail a hoop, with the ball landing in the jaws of the hoop

Boundary

The edge of the playing area

Box

The clip position of a ball after it's been pegged out

Break

an uninterrupted series of strokes in which a player's ball runs a number of hoops in order

Break Down

to make an unsuccessful shot, which causes a break to end

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C

Cannon

A croquet stroke in which three or four balls are touching, and may be moved at the same time

Casting

Taking practice swings above the ball

Centre Stance

the traditional stance in which the mallet is swung between the legs

Clang

To fail a hoop, with the ball bouncing off one of the uprights. Often played with considerable force

Clip

a marker coloured to match each ball, indicating which is the next hoop

Clippage, Clip Positions

The position of the four clips. Hence, the status of the game

Clips of Death

an awkward clip position, particularly under Advanced Rules, where one ball is for 1-back and one is for 4-back

Condone

to let an opponent's fault go unclaimed; the fault becomes a legal play, with no penalty on the striker

Contact

A penalty under Advanced Rules, allowing the opponent to start their turn with an immediate croquet stroke

Contact Leave

An Advanced Play leave made after conceded a contact, designed to make progress difficult for the opponent

Continuation Stroke

the extra stroke played after a croquet stroke or running a hoop

Controlled Hoop

A hoop run so that the striker's ball comes through to a specific spot

Corner

The intersections of the four boundaries; to play a ball defensively into a corner

Corner Ball

A ball positioned precisely in one of the corners

Corner Two Opening

An Advanced Play opening, where the second ball is placed just outside Corner 2

Court

Formal name for a croquet lawn

Critical Distance

The distance from which a player expects to have a 50% chance of hitting

Croquet Stroke

the stroke following a roquet in which the striker's ball is placed touching the roqueted ball, and hit so that both balls are moved

Croqueted Ball

The ball that is moved but not struck in a croquet stroke

Crosspeg

to position two balls so that the peg lies directly between them

Crosswire

to position two balls so that a hoop lies directly between them

Crown

the top of a hoop

Crunch Up

To beat someone decisively and quickly, generally +26 in two all-round breaks

Crush

a fault in which the ball is squeezed between the mallet and the hoop

Cut Rush

a rush in which the object ball is sent off at an angle

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D

Death Roll

a transit peel with no escape ball, played as a full roll - usually peeling penult while going directly to a pioneer at 2-back or 3-back

Deem

To decline to play a stroke to which a player is entitled (so ending the turn)

Deep

(a pioneer) placed well beyond the hoop

Delayed

(A peeling break) where the peels are made later than the easiest schedule

Diagonal Spread Leave, D-spread, DSL

An Advanced Play leave in which all four balls are placed in a straight line diagonally across the lawn, so that the opponent's balls are wired by the peg

Distance Ratio

The ratio of distance travelled by each of the balls in a croquet stroke

Dolly Rush

An easy rush - a straight rush with the two balls less than a foot or so apart

Double Banking

playing two independent games simultaneously on one lawn

Double Tap

a fault where the ball is struck more than once with the mallet

Double Target

A target of more than one ball so that a player may shoot at the middle of the group of balls

Dream Leave

A leave (usually in Advanced Play) played on the third turn of the game, where two balls are left with a rush at the third. The fourth ball has to hit or face the prospect of a break from the opponent

Drive

A basic croquet stroke in which the croqueted ball moves between three and five times as far as the striker's ball

Duffer Tice

An Advanced Play opening, in which the second ball is placed mid-lawn, near Hoop 6

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E

East

the side of the lawn on which Hoops 3 and 4 are placed

Enemy Ball

a ball of the opposing side

Escape Ball

a ball positioned ready to be roqueted after peeling another ball

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F

Fault

an error made in hitting a ball, resulting in the immediate end of the turn

First Colours

Blue, Red, Black and Yellow

For (a hoop)

requiring the next hoop in order

Forcing

restricting the tactical choice of the opponent

Forestall

to intervene during the opponent's turn before a fault is likely to be played

Forward Ball

the ball of a side which has scored more hoops than the other

Forward Rush

a rush after a hoop, pointing in the direction of the break

Four-Ball Break

a break using all three of the other balls

Free Shot

a shot at a ball(s) which gives little or no advantage to the opponent if missed

Full Bisque

a form of handicap play where both players have a number of bisques

Full Roll

a roll in which the striker's ball moves the same distance as the croqueted ball

Furniture

the hoops and the peg

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G

Golf Croquet

a version of the game where each hoop is scored only by the first player to run that hoop, and there are no continuation strokes

Grievous

an accidental, and undesirable, peg-out - usually by rushing a ball onto the peg

Guarded

positioned near a boundary, to exploit a miss from the opponent

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H

Half Jump

a jump shot which (deliberately) doesn't quite clear a ball

Half-Bisque

a restricted extra turn in Handicap Play, in which no score may be made for any ball

Half-Roll

a croquet stroke in which the striker's ball moves about half the distance of the croqueted ball

Hammer Stroke

a stroke hitting down on the ball, and played facing away from the direction of travel

Hampered

prevented from a normal swing by a hoop, other ball, or the peg

Handicap

a number assigned to a player to indicate his ability

Handicap Play

a version of the game in which the weaker player receives a number of extra turns equal to the difference in the two players' handicaps

Heel

the mallet face that does not strike the ball

High Bisquer

a player with a numerically high handicap

Hit In

to make a long roquet at the start of the turn

Hogan Roll

A massive full-roll from a corner to the furthest hoop

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I

Inner Rectangle

The area enclosed between the first four hoops

Innings

control of the game, by being joined up when the opponents are separated

Inplayer

The player with the innings

Irish Grip

A grip with both palms facing forward

Irish Peel

A straight peel in which both the striker's ball and the peelee score the hoop in the same stroke

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J

Jaws

The area within the uprights of a hoop; to place a ball in the jaws

Join Up

To position the striker's ball close to the partner ball

Jump Shot

a shot which causes the striker's ball to leave the ground

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K

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L

Lay A Break

To position the balls ready for a subsequent break

Lay Up

To prepare a leave

Leave

Deliberate placement of the balls at the end of a turn

Level Play

Play without bisques

Lift

To remove a ball from its position on the lawn, and play it from one of the baulk lines, either because of a wiring, or under Advanced Rules

Long Bisquer

a high bisquer

Long Point

The point furthest from either baulk - roughly in the middle of the East or West boundaries (about 19 yards from either baulk line)

Low Bisquer

A player with a numerically low handicap

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M

Maugham Standard Leave (MSL)

An Advanced Play leave, where the opponent's balls are left very close behind Hoops 2 and 4

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N

New Standard Leave (NSL)

An Advanced Play leave, where the opponent's balls are placed near to Hoop 2 and close behind Hoop 4

Non-Playing Side

the area beyond a hoop, from which side the hoop may not be scored

North

The side of the lawn on which Hoops 2 and 3 are placed

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O

Object Ball

A ball which is being croqueted

Octuple Peel (OCP)

A break in which another ball is peeled through its last eight hoops and pegged out

Old Standard Leave, OSL

A simple Advanced Play leave, rarely used at the top level

Open

not wired

Opening

The first four turns of the game, in which each of the four balls is brought into play

OTP (Opponent's Triple Peel)

Describing a game in which the opponent completed a TPO, but went on to lose the game

Outplayer

The player who does not have the innings

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P

Partner Ball

The ball of a side which is not the striker's ball

Pass Roll

A roll in which the striker's ball travels further than the object ball

Pawnbroker

A target that's three balls wide

Peel

To send another ball through its hoop

Peelee

A ball that is peeled

Peg Out

To remove a rover ball from the game by causing it to hit the peg

Pegged-Out Game

A game in which one or two balls have been pegged out

Penult

The eleventh (penultimate) hoop

Pick Up

To create a break, usually from an uncompromising position

Pioneer

A ball placed at the next hoop, to make the approach to that hoop easier

Pivot

A ball, usually placed near the middle of the lawn, used to simplify croquet strokes in a break

Playing Side

the area in front of the hoop, from which a hoop may be scored

Plummer

A measure of lawn speed. The number of seconds taken for a ball to travel 35 yards (i.e. stopping on the North boundary when struck from the South boundary)

Policeman

A ball placed within hitting range of an opponent, in the hope of exploiting any mistake

POP

A peel on the opponent, intended to reduce their manoeuvrability

Posthumous Peel

A peel through a hoop which the striker's ball has already scored earlier in the break

Primary Colours

same as First Colours

Promote

To cause a croqueted ball to collide with another, to improve its position

Pull

The inward curl on a croqueted ball caused by side-spin

Push

A fault in which the mallet is kept in contact with the ball after impact

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Q

Quadruple Peel (QP)

A break in which another ball is peeled through its last four hoops and pegged out

Quintuple Peel (QNP)

A break in which another ball is peeled through its last five hoops and pegged out

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R

Reverse Take-off

A hoop approach from the non-playing side, played as a take-off

Riggall

To peg out a single ball, usually the opponent's

Roll

A croquet stroke in which the striker's ball travels further than in a drive

Roquet

a shot in which the striker's ball hits another ball, earning two extra strokes

Rover

The twelfth (and last) hoop; a ball which has run rover

Run

To send the striker's ball through its hoop

Rush

A roquet which sends the object ball to a specified position

Rush Line

An imaginary line along the direction of a rush

Rush Peel

A peel scored with a rush stroke

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S

Scatter Shot

A continuation shot which hits a previously croqueted ball, to try to leave a defensive position

Score

To send a ball through its hoop

Scratch Player

A player whose handicap is zero

Second Colours, Secondary Colours

Alternate colours

Sextuple Peel (SXP)

A break in which the striker peels another ball (usually partner) through its last six hoops, and pegs it out. Used under Advanced Rules to avoid all lifts

Short Bisquer

A low bisquer

Short Croquet

A 14-point handicap game played on a half-sized lawn, popular with less experienced players

Side Stance

A method of hitting a ball in which the mallet is swung alongside the body.

Solomon Grip

A grip in which the knuckles of both hands point forwards

South

The side of the lawn on which Hoops 1 and 4 are placed

Split Shot

A croquet stroke in which the striker's ball travels in a different direction from the object ball

Squeeze

A leave in which both opponent balls are advantageously placed. Whichever ball is moved gives a promising outcome for the striker

Stake

American term for the peg

Stalk

To aim a shot by standing back and walking towards the striker's ball from a distance

Standard Grip

A grip in which the lower hand holds the mallet with the palm forward, and the upper hand with the knuckles facing forward

Standard Opening

The traditional tice opening

Standard Triple (Peel)

A triple peel where the three peels are completed at the first, and theoretically easiest, opportunity

Stop Shot

A croquet stroke in which the striker's ball travels less far than in a drive

Straight Peel

A peel in which the striker's ball and the peelee are for the same hoop

Straight Triple (Peel)

A triple peel well behind the standard schedule, in which all three peels are played straight

Striker

The player whose turn it is

Striker's Ball

The ball being played by the striker throughout the current turn

Supershot Opening

A high level Advanced Play opening, in which the first ball is placed mid-lawn

Sweep

A means of playing a hampered shot with a horizontal mallet

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T

Take-Off

A croquet stroke where the object ball barely moves

Tea-Lady

A leave giving a cross-wire and a long shot; also used to describe the subsequent attempt to hit the long shot

Three Ducks

An Advanced Play leave, played after a break has been completed before the fourth ball has been brought into the game

Three-Ball Break

A break using the striker's ball and just two others

Tice

A ball placed close enough to tempt the opponent into shooting

Tice Opening

A common opening, in which a tice is placed on the West boundary

TPO

A winning Triple Peel on the Opponent, gaining the advantage of a pegged out game

Transit Peel

A peel played when the striker's ball is in transit between two other hoops

Trap

Laying up near the boundary, to deter an opponent shot

Triple Peel (TP)

A break in which the striker peels another ball through its last three hoops and pegs it out. Most common in Advanced Play

Triple Target

Three balls almost in a straight line, to give a wide target for the striker

Two-Ball Break

A break using just the striker's and one other ball

Two-Ball Game

A game in which two balls have been pegged out

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U

USCA Rules

the rules published by the United States Croquet Association

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V

Vertical Spread (VSL)

An Advanced Play leave, where the opponent's balls are hidden behind Hoops 5 and 6

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W

Wafer Cannon

A cannon where a third ball is arranged, almost but not quite touching the striker's ball

West

the side of the lawn on which Hoops 1 and 2 are placed

Wicket

American term for a hoop

Wide Join

a defensive position on the boundary, where two balls are close enough to hit but far enough apart to make the opponent's progress difficult

Windscreen-Wiping

Successive missed roquets requiring the use of several bisques

Wire

The upright of a hoop; to position a ball so its shot is blocked by a hoop

Wired

Blocked from hitting another ball by a hoop or the peg

Wiring Lift

A lift granted when a player is left with no open shot at any ball

Wylie Peel

A transit peel in which the peelee is used as a pioneer at another hoop, then rushed into peeling position and immediately peeled

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X

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Y

Yard Line

the unmarked line one yard in from the boundary, usually measured by a mallet's length

Yard Line Area

the space between the yardline and the boundary

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Z

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Glossary reprinted from Complete Croquet: A Guide to Skills, Tactics and Strategy by James Hawkins